Primary Computing. Made Easy.

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This activity pack introduces pupils to text-based programming, including Javascript and Logo. It uses free, online software and includes video tutorials (see sample below), which guide pupils through the skills. The teacher view includes assessment advice, a downloadable assessment grid and a knowledge organiser PDF. The skills prepare pupils for our Year 6 HTML and Python activity packs, as well as the Key Stage 3 computing curriculum.  

Covers variables, accuracy, programming simple apps (including icons) with touch screen functions, programming digital art, keyboard inputs for game creation and Logo Turtle assessment lessons.

Progression of skills in this pack

1. Change the variables of text-based commands.
2. Write text-based commands accurately and use fill effects, stamps and functions.
3. Write text commands/functions to program keyboard inputs in a game. (Not compatible with iPad/tablet unless using physical keyboard)
4. Programming a Logo turtle to move and use pen.
5. Use co-ordinates in with a Logo turtle.
6. Print labels in Logo.
7. Program a loop (repetition) and shapes in Logo Turtle.
8. Program colours in Logo turtle.
9. Program variables in Logo turtle.

Key Stage 2 Curriculum

Use sequence and repetition in programs; work with variables. Correct errors.

🕓 4-6 Hours