Year 5 Sphero Programming Activity Pack
On many occasions in Primary Computing, the pupils are using programming language that is controlling on-screen objects such as Scratch, Kodu, Hopscotch etc. However, it also important that children write programs to control physical devices to make connection between digital and physical objects. Sphero is a bluetooth wireless ball that can be programmed from an iPad or Android device using various different apps. This unit or parts of it can be taught right across Key Stage 1 and 2 but the programming aspect of it (Lesson 2 onwards) is best for Key Stage 2. It requires Spheros and iPads/Android/Chromebook devices with the Sphero Edu app so dependent on how many Spheros and iPads you have will determine how you teach it. For example, it could be taught as a Code Club activity if equipment is limited.
What will you need?
iPad/Android/Chromebook devices with Sphero Edu app.
Sphero 2.0 or Sphero Sprk+ or Sphero Mini (multiple Spheros if possible)
Coloured paper and sticky tape
The video above includes a demonstration of how the teachers can setup the Lightning Lab app to use with pupils.
Cross curriculur opportunities
2D Shapes - Lesson 2 and 3 of this unit look at writing a program to draw/move sphere around 2D shapes such as squares and rectangles.
Angles - When the Sphero is being programmed to move, its direction is determined by the angle in which it is set at.
Lesson 4 of this unit introduces outputs where the device will speak and the pupils can tell a story as the Sphero moves from place to place.
Pupils can design paper covers for the Sphero based around different themes or linked to storytelling in lesson 4.
Lesson 2 talks about moving the Sphero by prog