Primary Computing. Made Easy.

Trusted resources used by teachers and pupils in over 800 schools.


Includes 4 pupil activity packs that develop many of the programming skills covered in our Year 3 and Year 4 packs, as well as introducing new ones. Video tutorials and challenges allow pupils to work at their own pace at school or home using our pupil codes tool.

Scratch Maze (FREE) or type pupil code 4T46 Sample pack helping pupils to learn how to program a maze using keyboard inputs for control, selection (conditions) for interaction and game-play, data variables for scoring and game timer. 

Virtual Reality Robot Maze – Pupils can learn to use their Scratch skills to program a virtual reality robot to navigate a maze, including sensing the walls.

Scratch Football – Pupils can learn to program a penalty shoot out in Scratch using inputs, loops, selection (conditions) and scoring. 

Scratch Sentences – Pupils can learn to program a random sentence generator in Scratch using data lists (adjectives, verbs, nouns etc.)

Plus teacher notes with lesson outlines, assessment advice, assessment grid, unplugged assessment activities/cards, knowledge organiser, posters, certificates and more.

Progression of skills in this pack

1. Program inputs, selection (conditions) and sensing for interaction, data variables for scoring
and a game timer. 
2. Program distance sensing and movement. 
3. Program Inputs, outputs, loops, selection (conditions), sensing and variables. 
4. Program list variables that chooses randomly. 

Key Stage 2 Curriculum

Design, write and debug programs that accomplish specific goals; solve problems by decomposing them into smaller parts.
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.

🕓 5-7 Hours