Primary Computing. Made Easy.

Trusted resources used by teachers and pupils in over 1000 schools.

Description

Includes 4 pupil activity packs that develop many of the programming skills covered in our Year 3 and Year 4 packs, as well as introducing new ones. Video tutorials and challenges allow pupils to work at their own pace at school or home using our pupil codes tool.

🗺️ Scratch Maze (FREE) or type pupil code 4T46 Sample pack helping pupils to learn how to program a maze using keyboard inputs for control, selection (conditions) for interaction and game-play, data variables for scoring and game timer. 

🤖 Virtual Reality Robot Maze – Pupils can learn to use their Scratch skills to program a virtual reality robot to navigate a maze, including sensing the walls.

⚽️ Scratch Football – Pupils can learn to program a penalty shoot out in Scratch using inputs, loops, selection (conditions) and scoring. 

🔤 Scratch Sentences – Pupils can learn to program a random sentence generator in Scratch using data lists (adjectives, verbs, nouns etc.)

Plus teacher notes with lesson outlines, assessment advice, assessment grid, unplugged assessment activities/cards, knowledge organiser, posters, certificates and more.

Progression of skills in this pack

1. Program inputs for control, selection (conditions) and sensing for interaction and data variables for scoring and a game timer. 
2. Program distance sensing and movement. 
3. Program Inputs, outputs, loops, selection (conditions), sensing and variables. 
4. Program list variables that chooses randomly. 

Key Stage 2 Curriculum

Design, write and debug programs that accomplish specific goals; solve problems by decomposing them into smaller parts.
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.

🕓 5-7 Hours