Use the subjects and drop down topics below to find out how our activity packs can transform lessons across the primary curriculum. We will be updating these ideas regularly.
The Year 4 Ebook Creation Pack includes a pupil activity pack guiding pupils through creating an interactive book library linking to book reviews of books pupils have read.
The Ebook Creation Pack demonstrates to pupils how to make hyperlinks to other pages. The could be used to make interactive story ebooks where the reader makes decisions on the plot. There is an example in the activity pack.
Document Creation Activity Pack has a poetry imagery element where pupils have to change a poem to make it more vivid.
The Year 4 Handling Activity Pack includes a multiplication football game that the pupils can make to help them learn any times table.
The multiplication game pupils can create in the Year 4 Handling Activity Pack could be adapted to number bonds to 10, 20 100 etc.
The Scratch Shapes Activity Pack demonstrates to pupils how to program squares, circles and can then be used to help program many 2D shapes.
The 2nd project in the Year 2 Digital Art Activity Pack guides pupils through adding and labelling 2D shapes.
The Scratch Shapes ActivIty includes many elements of using angles to program the drawing of shapes.
The Year 6 Binary Activity Pack is excellent for quick fire mental addition.
The Year 4 Animation Activity Pack includes tutorials for pupils on how to use Powerpoint or Keynote to create animations that describe processes. such as the water cycle.
The Year 2 Animation Activity Pack includes a video tutorial for I Can Animate (iPad and Android), which pupils could use to capture a shadow moving around the playground by taking a frame about every 10-20 minutes. Here is an example.
There are also examples of seeds growing in this activity pack too using stop motion.
The year 4 3D Design Activity Pack could be adapted so that once pupils have worked through the activities they could use their skills to represent the Solar System using 3D shapes (See example below). The Year 6 Virtual Reality Pack, includes a task with a tutorial guiding pupils through creating an interactive solar system where the planets show facts about themselves. The Year 2 Scratch Jr Pack and Year 6 Scratch Pack also have space-themed activities.
The 3rd activity in the Year 4 Data Handling Activity Pack and first activity in the Year 4 Internet Research Activity Pack are mini-beast themed research and data tasks to learn about habitats, diet and key features.
The first few tasks of the Kodu Activity Pack could be adapted so that pupils could create the different habitats various animals live in.
The Year 3 Branching Databases Activity Pack looks at how we can classify animals.
The Year 2 Data Handling Pack includes a data collection activity on the growth of lion cubs.
The Year 2 Digital Art Activity Pack guides pupils through using shapes and fill tools, using them to create a healthy plate of food then label the food groups using the text tool.
The 3D Design Activity Pack guides pupils through creating 3D architecture using 3D shapes in free online tools. These activities could be adapted to re-create historical buildings such as roundhouses or castles.
For younger pupils, the Year 1 Design Activity Pack includes an activity and tutorial for designing a medieval city.
Pupils could use the Year 4 Animation Activity Pack to make an animated timeline of World War 2 important events, showing the invasion movements. There is an example video in the pack.
Pupils could adapt the Scratch Car Racing Activity Pack for a chariot or viking boat race.
Pupils could adapt our Scratch Quiz Activity Pack to add a historical figure a s sprite and then program it to speak a few facts. Finally, ask the question ‘who am I?’ to create a Guess Who style game.
The Year 2 Research Pack includes question sheets on people such as Florence Nightingale, Guy Fawkes and Marie Curie.
The Computer: Past, Present, Future Activity Pack is an excellent way to look at how technology has evolved and also links to popular culture changes. The pack also demonstrates free software for creating interactive timelines.
The Year 4 Animation Activity Pack includes tutorials for pupils on how to use Powerpoint or Keynote to create animations that describe processes. The video above is a water cycle example but could be adapted to re-create any process.
The first few tasks of the Kodu Activity Pack includes both terrain and river basin creation.
The first task in the Year 5 Data Handling Activity demonstrates how pupils can create a mountain and river scene using coloured cells as pixels.
The Year 5 Data Handling Activity Pack includes a Tour-de France projects that uses map work, distances and spreadsheet skills. This project could be adapted for a particular location being studied. The Image Editing Activity Pack also shows pupils how to annotate a map.
The Scratch Maps Activity teaches pupils to program an interactive map with facts about a particular location.
The 3D Design Activity Pack could be use by pupils to re-create the location being studied (if it is a town or village) and one of the projects in the Year 3 Digital Art Pack is a city landscape which could be applied if studying a famous city such as London.
The Year 4 Animation Activity Pack includes a motion path activity that shows pupils how to animate directions between two places on a map.
The Year 3 Infographics Pack includes a Country/Place infographic example at the start of the first tutorial. Pupils could use their skills from this pack to create something similar on a location being studied.
The Year 4 Internet Research Activity Pack includes an activity asking pupils to find the weather of a particular location and comparing different websites for accuracy. This activity could be adapted for any location being studied.
Within the software used in the Year 6 Virtual Reality Activity Pack is a forest environment that pupils can then populate with their own animals etc.
🎨 Art and Design
The forth activity in the Year 3 Digital Art Activity Pack shows pupils how to build a city/town landscape and then use reflective symmetry.
The first activity in the Year 2 Digital Art Activity Pack guides pupils through how to create digital art work based on the artist Mondrian.